Developer Interview Part IV: Organic Modeling
When it's time to start a video game project, it’s important to remember that you can’t do it alone. Like with every company, you need a team to work alongside you with many different skills in order to make your game a success. Every member of your team has to be knowledgeable or an expert in their field. We will explore the fourth skill set in game development, Organic Modeling. Its one thing to create a simulated object like a television, desk, or any inanimate object in a
Developer Interview Part I: Writing
When it's time to start a video game project, it’s important to remember, you can’t do it all alone. Like with every company, you need a team to work under you with many different skills in order to make your game a success. Every member of your team has to be knowledgeable or an expert in their field. We’re going to be looking at every component of skills you will need to make a successful game. The first part in our series is writing. Writing for a game is different from wr
Game Dev Version Control Overview
VERSION CONTROL: Git LFS vs Perforce vs SVN From my post on the Unreal Engine Forum here
DEFINITIONS
Version Control Systems (VCS) - At the most fundamental level we have Git vs Perforce(P4) Helix vs Subversion (SVN). These are known as VCS and are frameworks that you can implement locally or in a cloud-based server using a GUI or command prompt. The big difference being that Git is open-source and distributed (DVCS). It clones the full repository locally onto each user's m