7 Myths in Modeling for Games
#1 - Assets are measured in 'polycount'. This is one of the most common inaccuracies in circulation. 'Polycount' is an ambiguous label...
Intro to Video Game Programming
This week Sonder Games participated in #ue4 Spring 2018 Game Jam, our second team game jam. We ended up merging classic bullet hell games...
Developer Interview Part IV: Organic Modeling
When it's time to start a video game project, it’s important to remember that you can’t do it alone. Like with every company, you need a...
Developer Interview Part III: Audio Engineering
When it's time to start a video game project, it’s important to remember, you can’t do it alone. Like with every company, you need a team...
Developer Interview Part II: Hard Surface Modeling
When it's time to start a video game project, it’s important to remember, you can’t do it all alone. Like with every company, you need a...
Developer Interview Part I: Writing
When it's time to start a video game project, it’s important to remember, you can’t do it all alone. Like with every company, you need a...
Game Dev Version Control Overview
VERSION CONTROL: Git LFS vs Perforce vs SVN From my post on the Unreal Engine Forum here DEFINITIONS Version Control Systems (VCS) - At...