#1 - Assets are measured in 'polycount'.

This is one of the most common inaccuracies in circulation. 'Polycount' is an ambiguous label associated with all types of ngons. However, GPU's only render triangles. Since game engines use the GPU to render most meshes, triangl...

This week Sonder Games participated in #ue4 Spring 2018 Game Jam, our second team game jam. We ended up merging classic bullet hell games with thatgamecompany's "flOw" in a underwater shooter we titled "Not Every Man's Ocean" (a play on Hello Games' "No Man's Sky").

It'...

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VERSION CONTROL: Git LFS vs Perforce vs SVN

From my post on the Unreal Engine Forum here


DEFINITIONS
Version Control Systems (VCS) - At the most fund...

Game Dev Version Control Overview

July 19, 2017

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